Wednesday 13 October 2010

Readme...

3rd September 2005

"The Enemy Lines: Readme. Written by Fionn Hodgson.
This game lies 1 year before "Battles of Plutaria," a game that's still in production. Your ship, the Dodger, has to fight its way through countless enemy vessels."


 28th April 2006

GTA _ Boxville:
A Game by Fionn Hodgson, made with Game Maker 6.1
Hello, all those in Brighton!!!

You must not attempt to steal any of the material in this pack without mine and Rockstar Games's credit otherwise I'll burn your house down.

Varndean Computers.
There is about a 1 in 7 chance of this game running on any of the Varndean computers. Keep testing on various machines to locate working ones. I happen to know that No'8 in the Learning Centre works.


14th January 2007

Stardog Fight:
If you see a message reading "failed to initialize drawing surfaces." Your PC will wither need restarting, restoring or upgrading.
Thank you for trying this game, I hope you enjoy it. It reflects on the 80s and 90s arcade style of gaming, coupled with some very nice particle effects and hi-res sprites.
This game is special because all of the resources were produced by me.
The sprites were either made using the Game Maker image editor, or rendered in Truespace 3 and converted into a *.bmp.
The midi music started off has high quality Mp3 files, made by myself using FL Studio 6 and then emulated into general midi files.
The game itself was written by me in Game Maker 6.1


15th December 2007

Thank you for Downloading 'Gamma Seven.'
This music is released as free material. It can be copied, shared or modified.
Hell, play it in a club! It's what it's for.
Enjoy the tunes.
Fionn Hodgson.


3rd February 2008

################......NEON......###############

Thank you for downloading Neon, the fast paced abstract arcade shooter produced by Fionn Hodgson.

Build History:
This game was made in 6 days.
On the first day - I said, let there be a 3D buffer in use and an infinite tunnel engine - and then there was. This was good.
On the second day, I created the Player, the bullets and the mines. Textures and models were born.
On the third and forth day, I shortened some of my music and added them to the game's soundtrack.
On the fifth day, I created the enemies and the levels.
On the sixth day, I completed the levels, the sounds, the objectives, the HUD. The icons and logos were the final touches.
On the Seventh day - I went to school and failed all my exams because I did this all week instead of revising.

Please send me feedback. I'll nearly always reply to any acclaim, critique, praise or even pictures sent of your cat playing the game!
Also keep a look out for 'Total Anarchy - New Verago,' my next game which has been 18 months in the making and will be released.....soon!
Tanx, Fionn.



19th September 2008

Thank you for downloading Nowhere!
I hope you enjoy this album, featuring some of my favourite tracks from mid-to-late 2008.
If you like what you hear, check regularly on my music myspace, where I have more albums and new tracks released every week or so.
www.myspace.com/fionnsamazingmusic
Feel free to leave feedback and suggestions using the comment or messaging forms. Thanks again,
Fionn Hodgson.


28th April 2009

Thank you for taking your time to try out this project. Total Anarchy has been in loose production for over 2 years and I am about to release a public demo of it. This is not the demo. This is a pre release performance trial. I want to know how the game behaves on different machines using various different combinations of processors, memory, graphics cards, displays and other external hardware.
Total Anarchy will always be freeware. The final game is estimated to be no bigger than 35 Megabytes and possibly released by Autumn this year. The Demo will certainly be completed and ready by the end of May, by which point this pre-release package will be obsolete.

How you can help:
If you are reading this, you should either be a Game Maker user or have contact with me already. If you feel that the game is laggy, even on low settings, please either PM me or MSN me with your frame rate and system specifications. If any particularly unusual things happen during gameplay, please mention them too. Just in case I have missed something vital or made a critical mistake. I would appreciate any other feedback and suggestions you have for the project too.


31st December 2009

Thank you for downloading At Large!
This music is released under a creative commons licence so feel free to release this elsewhere or play it publicly.
This is also the last album of the Noughties!


10th March 2010

Thank you for downloading Total Anarchy! As of today I have spent the best part of forty months making it. Elements of my game engine have existed as far back as 2006 and the project has evolved significantly over the past four years.
About this version:
The beta has everything the full game will have, besides story missions and certain game objects and features that would normally only be available by completing these missions. This is a public version, and you can showcase this on the Internet freely - so long as you make it clear that this is not the final product. Thank you.

Please follow me @FionnHodgson on Twitter for future game updates, and if you have bugs to report.


If you want to talk to me on Live messenger, please note that I am becoming increasingly impatient of kids asking for me to make their games for them. I will point you in the direction of tutorials and online help, I will not walk you through the entire process of game production.